![]() It result with more contrast and pretty lighting. Now all samples are summarized with gamma correction that leads to much better visual result. Rendering quality in render room improved. Re-organized retopo commands a bit - separated commands applicable to current tool and to whole mesh. Also you may bring paint mesh to sculpt room directly using Geometry->Paint mesh->Sculpt mesh. It simplifies workflow when you need to change something in geometry on very late stage. It will keep painted textures and update normalmap and layers related to Sculpt volumes. There is possibility to bake Sculpt objects onto current paint mesh. Material navigation in UV mapping mode tweaked (Speed of transformation). Cut and Connect for low-poly modeling in retopo room. It is very useful for real thing production - like shoes or acrylic details. Contours for cutting may be saved in UV and Retopo rooms, look in Commands->Save contour. Move via brush tool in retopo room will not snap vertex to cursor position even if there is only one vertex in brush. Edge loops with SHIFT + click in retopo/select/edges mode. Selection retopo transform gizmo got "Auto in local space" checkbox. ENTER in retopo transform/extrude tools will commit extrusion. Clear selection command in Retopo/Select path. ESC in retopo/transform will not clear selection. Shift in Add/Split and Quads tools will cap the hole. ![]() "Conform retopo" improved - Undo works correctly and retopo mesh visible during transformations. Free extrude command in select/edges retopo toolset. Extrude faces, extrude vertices, Intrude, Shell implemented for retopo/select/faces mode. Retopo shaders are PBR-compatible, retopo model lit in correspondence with panorama. Geometry -> Retopo mesh->Sculpt mesh option. When select a volume via H key VoxTree will be scrolled to show selected volume. Tools in space panel adjusted in a bit more logical order. LMB/RMB/MMB outside of Sculpt RMB menu will close the menu instead of sculpting action. "Ignore back faces" works for Move tool in surface mode. Smoother/angulator/subdivide got 3d lasso in e-panel. Nice bevel in primitives with "sector" option. Image may be directly dropped onto Smart material editor slots. RMB->Share item/folder works correctly for PBR materials. Group # instead of Layer # for default names for paint groups. In color picker dialog clicking outside the picker window will pick color as well. Color picker gets color from everywhere on screen. When paint with Smart Materials depth channel will replace current one on this layer instead of constant growing. Relative paths to textures in exported OBJ files. New import option for PPP: Import each material as separate UV set. Export of metalness is possible in Gloss/Specular color workflow as well. Per-Pixel Painting speed essentially increased especially for big texture resolution, big polygons, materials dependent on cavity. 3D-Printing Export function included in PRO version. New Primitives Added: screws, spirals, etc with rich Options set. New low-poly modeling Retopo Tools: Cut and Connect, Extrude faces, extrude vertices, Intrude, Shell. It is applied to stencils, materials, brushes, text, curved pictures. Anti-aliased painting introduced everywhere: Vertex Painting, PPP, MV, Ptex. It helps to adopt 3D-Coat's texture export for any render or game engine. It allows to pack many channels into one texture in custom way. Multiple maps Baking, including AO, SSS. Old panoramas are disabled, you will need to add them as HDR or EXR files from scratch. Old shaders are disabled because shaders system was completely re-made. But painting over layer 0 is disabled for Voxels/Surface. Painting over mesh is "as is" without modulation on background shader color. GGX exact support means compatibility with most of current game and render engines. PicMat-s are also present but it is not guaranteed that they will be baked correctly, so use them only on intermediate stage. All PBR shaders effects (except pseudo SSS effect) are exactly baked into paint room. Very good support of cavity and bulge is present in realtime. Each shader has rich set of parameters, including different textures, SSS, Gloss, Metalness, Cavity and Bulge settings. Almost all Voxel Shaders are PBR compatible now. La lista delle feature di 3D Coat 4.7, tratta integralmente dal sito ufficiale del software. Nuova versione in arrivo per 3D Coat, uno dei più celebri software stand alone di sculpting, painting e retopology 3D.Ī seguire, il video di presentazione ufficiale di 3D Coat 4.7, una versione che include davvero tantissime novità e aggiornamenti.
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